NOTE: I originally wrote this post nearly 10 years ago. I think it still holds up, particularly when it comes to what our favorite board games say about us.
We're a board game kind of family.
And by "board" game, I don't just mean the ones where you roll a dice
and move a little piece around a sheet of pressed cardboard, though Lord
knows we have dozens of those. I also mean checkers, chess, cribbage,
Scrabble, and Yahtzee, and oodles and oodles of card games.
In our downstairs storage room is a seven-foot cabinet filled top to
bottom with almost every game you can imagine. We never lack for
choices.
One reason we like board games is because we like winning. If there's
one thing I've passed down to my kids, it's a competitive streak. I like
to win. They like to win. There is little mercy expected and almost
none shown during one of our family board game sessions.
You might
think, "But isn't it about having fun?" And we would respond, "Yes, but
isn't the greatest kind of fun seeing an opponent land on Boardwalk and
Park Place when you own them with hotels, and watching the other person
burst into tears as they hand over the small fortune in Monopoly money
they've spent 2 1/2 hours accumulating?"
We like to play virtually anything, but there's a subtle message
conveyed in the specific board game you select. Like the car you drive
or the clothes you wear, a board game says something about you. Here's
what I'm talking about:
CLUE
People who like to play Clue are violent sociopaths. They have no
interest in free-market real estate (Monopoly), choosing a career and
raising a family (Life), or out-and-out lying (Balderdash). They want a
game that involves the gruesome bludgeoning or stabbing death of a rich
guy, and the subsequent trial, conviction and execution of the murderer
(who, by the way, always seems to be Colonel Mustard when I play). Be
careful, because if you beat them at Clue, they're liable to reenact the
murder scene with you playing the part of Mr. Boddy.
BATTLESHIP
Battleship is a game of luck. Winning is random, unless you're playing a
little kid who packs their ships into that compact "I have no idea what
I'm doing" square of doom. I'm not saying that being a good Battleship
player is the equivalent of being a good slot machine player,
but....well, yes, actually I am saying that. They're both hit and miss.
But hey, there's no shame in the fact that you lack deductive reasoning
or any other socially redeemable skills.
MONOPOLY
Like Monopoly? Then you're a cheater. Yes, you heard me, you're a
cheater. No honest person genuinely enjoys Monopoly, because an honestly
played game of Monopoly takes 14 hours. The game only ends in a
reasonable amount of time if the banker is giving himself interest-free
loans on the sly, or if someone else grabs a deed they didn't pay for in
order to complete a monopoly ("Wait, you have Marvin Gardens? I don't
remember you buying that." "Oh yeah, it was an hour ago. You must not
have noticed.") You might be saying, "Well, I never do either of those. I
don't cheat at Monopoly." Yeah? Do you do that thing where you put
money on Free Parking and give it to the next person who lands there?
Then you're a cheater. It's not in the rules. Look it up.
TRIVIAL PURSUIT
If Trivial Pursuit is your first choice, you're an insufferable, overly
competitive know-it-all. I should know, because I'M an insufferable,
overly competitive know-it-all, and Trivial Pursuit is always my first
choice. Why? Because I know that in most (though certainly not all) cases, I'll destroy you. My mind is filled with useless knowledge. Rarely is it of
much use unless I'm playing Trivial Pursuit or appearing on the occasional television game show. Never play Trivial Pursuit with someone who wants to play Trivial Pursuit, that's my advice to you.
CHESS, CHECKERS, SCRABBLE, BOGGLE, STRATEGO AND ANY OTHER OF THOSE GAMES I'M NOT VERY GOOD AT
People who choose these games are all smarter than me. I can do random
trivia, sure, but that's no indication of intelligence. That's just
having a photographic memory and the gift of instant recall. These are
games of strategy that require clear thinking, a quick mind, and the
ability to anticipate your opponent's moves. I lack those skills,
and the people who have them are exactly what I want to be when I grow
up. But let me get them on the other side of a Candyland board and I'll
wipe the floor with them. I have five kids, man. I'll be past Queen
Frostine and on my way to victory before they even know what hit them.
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